To blog a prototype: M.A.Z.E. (working title)
Our second year assignment at the ENJMIN is to prototype a game like we would if we wanted to sell it to someone and /or attempt to make money with it. They gave us six months with a 9-person team,...
View ArticleM.A.Z.E. – The Team
Ok, so work has now officially started on M.A.Z.E., as from this tuesday. Much can’t be said on the gameplay yet, as it is mainly in my head and it’s the other people’s job to ask the heck out of it,...
View ArticleM.A.Z.E. – The roughly one month in pre-production update
Ok, so it’s been more-or-less one month since we started working on the game. What’s up? First of all, it’s nice to see that there has not been any conflicts covert or open, SO FAR. Of course, it would...
View ArticleProduction Hell, Prototyping Heaven?
Inexperienced people, absent hierarchy, doubtful team constitution, loose working hours, crummy machines, “almost-original” software running here and there, and of course, nobody gets paid… Many would...
View ArticleM.A.Z.E. – Update
I realize that it’s been very long since I last spoke about my current project. I guess that since I’m immersed in it I can’t really see any remarkable or newsworthy events. Hence the general update....
View ArticleRush Week
[youtube]www.youtube.com/watch?v=ztv8lsgpmmI[/youtube] I haven’t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday. I’ll manage to have a lot of info on...
View ArticleM.A.Z.E. “released”… sorta
Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal. This presentation had to be some simulation of pitching the game to...
View ArticleMaking History: Spore devs release early prototype
Over at the community pages of Spore, the long-awaited (at least for me) “Sim-everything”, developers have released an early prototype, probably used to develop the space-phase, since it deals with...
View Article